Video games a history and timeline of home

timeline of home video games history
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History

See also games directory entries (click here)

The history of video game consoles in the home is interesting, rather than being a smooth progression in speed and display quality, and sales, the games proceed in distinct jumps with lulls in between.

My personal take on this is that the lulls occurred when the power of home computers catch up with the power of the consoles. Hence it becomes unnecessary to buy the console, instead one buys the computer which has better all-round capabilities and so the sales of video game consoles falters.

Finally better hardware is designed and the games consoles leap ahead again and sales go up once more, until the computer catches up again.

There is also the factor that, from the 1970s to 1990s home-ownership of a computer was not widespread, and market penetration of video games was higher. More recently the desire to be connected to the Internet means that a very high percentage of homes own computers in which case why should they also own a video game console?

The fact is that game manufacturers always support the PC and Mac computers as one of the game platforms when they release games – all games are available for PCs and Macs as well as consoles.

The exceptions in this area comes about with portability or originality. Dedicated game devices like the Game Boy and Nintendo DS cannot be matched by even a portable computer. And, at time of writing, there are no movement-sensing game control devices for computers such as are available in the Wii.

How things will go in the future is anyone’s guess.

Video game consoles: First generation
In 1972 Magnavox launched the first Odyssey machine but it was not very successful, however the rival Atari game machine – on which you could play the two-player Pong – made an impact. In 1975 Magnavox released the cut-down Odyssey 100 which did better with two-player Pong and Hockey then added the Odyssey 200 with on-screen scoring, four-player options and the game Smash. Atari launched the home console that played just Pong.

Video game consoles: Second generation
In 1976 Fairchild Systems launched their Video Entertainment System (VES) which was programmable and meant that changing and upgrading the game was simply a matter of changing a memory cartridge in the machine. Which is why game cartridges are called that. Atari soon followed suit.

In 1980 Atari launched the Space Invaders game onto their home console market which boosted sales dramatically. Despite many rivals (often technically superior) Atari continued to dominate the home console market.

By 1984 after various factors such as too many players in the market, the huge growth of home computers and the much-hyped (by Atari) ET: The Extra-Terrestrial game being a complete dud – the home console market crashed.

Video game consoles: Third generation
Nintendo launched its first machine, the Famicon, in 1983 in Japan. It had display facilities that allowed the games to be better graphically and have extended gameplay. They were able to control third-parties and prevent a glut of poor-quality games from damaging the machine’s reputation.

It was launched into the US market as the NES in 1985, once again clever marketing allowed them to get around the general feeling that consoles had had their day. The game Super Mario Brothers, about a pair of Italian plumbers, did for them what Space Invaders had done for Atari five years earlier and made them a household name.

Video game consoles: Fourth generation
Sega’s Master system was intended as major rivals to the NES and was successful only outside the USA. They followed this with the Sega Mega-Drive which was more successful (called the Sega Genesis in the USA) in 1989, it was released in Europe in 1990. Despite the long roll-out it was still two years before Nintendo brought out the SNES (Super NES).

Video game consoles: Fifth generation
While Sega and Nintendo were battling it out other manufacturers were not idle, seeking to make a jump ahead of the two giants and so take their market away from them.

The Atari Jaguar and the 3DO were the first of the new wave, unfortunately both crashed against the Sega and Nintendo juggernauts and disappeared. The 3DO was just too different, expensive and had insufficient marketing power, while the Jaguar was apparently very difficult to program making games manufacturers unwilling to put in the effort. This failure put the final nail into Atari’s coffin.
Sega and Nintendo added slight enhancements to their standard machines to improve graphics quality and on-screen colours.
In December 1994 Sony released its PlayStation which was the first console to sell over 100 million units during its lifetime.
Sega tried to regain its position with the Saturn but it was too hard to program and was discontinued in 1998 when Sega’s last console, the Dreamcast was launched.

To combat the rising power of the Sony Playstation Nintendo launched the Nintendo 64. Many felt it was held back by its continued use of cartridges instead of using CD-ROMs which held more data.

Video game consoles: Sixth generation
During the 1990s the PC stopped being just a business machine and had been growing in power and selling into the home market.
The desire of games manufacturers to have less platforms (or at least similar platforms) to design for meant the movement to PC-like architectures for consoles. The launch of the DVD meant even more data could be stored on the disc including major video sequences. Plus experimentation began with online gaming.

Sega’s Dreamcast was discontinued in 2001 and they never produced another console, turning to games only. The Sony PlayStation 2 has been as successful as the original.

Nintendo launched the GameCube and Microsoft produced the XBox which seriously blurred the line between consoles and home computers.
Video game consoles: Seventh generation

The XBox 360, the PlayStation 3 and the Wii are the main contenders in this arena. These machines are able to handle the latest DVD formats (Blu-ray and HD) while the Wii has the unique motion sensors that allow the games to be controlled by gross physical movement of the players, making the whole gaming process a more satisfying, and potentially healthier, experience.

Web-based games
Delivery of web-based games using the Flash software platform across limited bandwidth has meant that suddenly the power of the computer or console has effectively been reduced.

This has resulted in a return to simple games and gameplay styles.
Java potentially provides a more effective gameplay system but uses more resources and requires better programmers.